Thursday 28 November 2013

Lighting Tutorial

Alan has asked me to post up the tutorial I used for the lighting of my scene 4. There are 6 different tutorials on lighting their quite good, learnt a lot of interesting things about lighting from them.


Wednesday 27 November 2013

Lighting tests

After looking at the lighting for scene 4 again I decided to change a few things like the texture in the mirror and the amount of candles there were on the wall they are minor changes but I feel they make a difference.


The mirror still wasn't quite right so I went back and fiddled around with it a little more.


Tuesday 26 November 2013

2D animation


               


Here is the 2D animation ready in after affects to have the background dropped in.  

Monday 25 November 2013

Lighting Tests

I've finished the lighting on Scene 4, there might be a few more changes made but for now this is the final lighting for scene 4. We decided to not do the toon shader on this scene anymore as we would not be able to use mental ray and there are a lot more options to lighting in metal ray than in maya software. Here are the lighting tests and then the final render for it. I'll be moving onto trying to light scene 3. I have had a few problems with it as its quite hard to light image planes but I will be giving it another go if it doesn't work out then I'll be doing the lighting in after effects.




Friday 22 November 2013

Texturing progress

Here are the rest of the textures all done and ready to be taken to the lighting stage, and trying to get the toon shader correct. I managed it fine on Scene 3 but that is a relatively easy Scene to apply the toon shader to. 




Thursday 21 November 2013

@Alan Finished animatic

I think this must be the 5th animatic , hopefully this one the transitions will be right.

Tuesday 19 November 2013

Texturing Progress

Here is the texturing progress so far. Still need to do the corneas on the characters eyes, otherwise everything else on it is done.



Texturing and UV mapping

 I had some problems with the seams of the textures but after asking for some help from a third year i was able to resolve these issues. I didn't have to UV map the head of the character because his face is no longer shown in our animatic   









UV Mapping progress

Here is Scene 4 and the character done so finally finished all the UV mapping so now onto texture it all.



Monday 18 November 2013

Props Progress: Ipod + Walkman

Next post will be about the props completed and textured ( earphones for the Ipod and wire for the Walkman)

Ipod for the Train Scene:




Walkman for the 1980's scene:








Train Scene: Modeled/ UV mapped

I am still working on the textures, will post the textured scenes as soon as I finish them.




1980s Room: Modeling/UV/Textured

The 1980's room pretty much done, might need to play around with the lighting.












Animating scene 1 character

I've been working on the scene 1 with the train character, trying to get him standing up correctly.below are my the current test that I have been doing.


I tried to  do the above test last night but I realised I really needed to use a light box to see what was happening with the animation. 

I had two other test in-between standing test 01 and standing test 04 but the files won't playback anymore they were just me adding more frames and figuring out how to make the stand work. 
Test 4 is the best one so far if you can see where  I need to add or take away frames please feel free to comment below. 



Saturday 16 November 2013

UV Mapping Progress

Here is the UV mapping progress so far. Both of these objects have taken a very long time to do, as they have so many different components. 



Here is Scene 3 UV mapped.


Friday 15 November 2013

Narrative: Character Rigging/Skinning

We decided on using the ribbon spine as our character will have to dance in the last scene, it is the best option to have more freedom in animating him.
With the Skeleton done for our character, it is ready to be skinned now.









Modelling Progress: Phonograph

The finished model of the Phonograph for scene 4